Every mod will need a Mod_Info. 0. 4. One of the best parts of . . An extremely versatile ship that can be configured to operate in almost any fleet role. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. csv. speaking of supplies and fuel, this is something Star Valor ignores completely. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. Re: Trylobot's ship editor (2. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. Starsector has problems during combat. Hopefully this helps someone. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. I'm looking at tweaking some ships to my liking and was looking to be pointed in the right direction to do this. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 4. New patch is the perfect time to drop in, welcome to the community. 0. impl. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. 1a] STARSECTOR Ship&Weapon Editor (v2. Not because of compability (the game will show a warning when you try to load an already saved. 4) (Read 371625 times) CrashToDesktop. 0. a small guide to Editing items in savegames. it also makes [redacted] farming way more fun as i don't have to fly back and forth all the time because of full cargo holds. 95. Open that sucker in a text editor like Notepad. for. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. Plug and play stock ship parts and shapes then adding weapon ports to what you build. Current WIP mod to bring the Expanse's free navy into starsector. Fleet upkeep of 3. The next best capitol only has an upkeep factor of 0. Bringing them back from mothballing only costs a tiny amount of supply. The Wurgandel from ED shipyard, Cathedral from SWP, and something similar from pulse shipyard that looks like a tritech cathedral. 8. • 2 New factions added to the game, Zeon & EFSF. Starsector > Mods > Modding >. EDIT: Opps, needs hot fix a bug 3. 8a - Supports lighting on destroyed ship pieces - New maps for the new ships/weapons, and updated maps for a large number of existing ships/weapons Version 1. 4. ShipHullSpreadsheetLoader - Applying data from ship_data. So after 6 hours of trying to keep my colonies running smoothly and constantly defending them, I thought this would be a useful thing for others to know: a fleet identified as friendly (I believe. figuring out the best weapon loadout for your playstyle IS 60% of the game. Please do note that due to a lack of standardisation in. (0. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. Re: [0. Quest 1 id where you need a bar event. 3. Skill build is 0-9-5-1 or 0-9-6-0. Main Features. Lasher is a personal favorite. You take the role of a space captain seeking fortune and glory however you choose. ship file is the one that will give the game the skeleton or basic structure of the ship. While the commands themselves aren't case sensitive, arguments are. 9. maxtruong-902 • 1 yr. If you run Oxes, you can outrun anything. The Brawler's still a ship without a role to play. 96a) Ship Catalogue / Variant Designer. I will give you the list of imo best weapons in Starsector. 7. this also means you can add the. starfarer. It used to be called Starfarer. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). Advice for good ships/ layouts for new players. 95a) Gacha S-Mods. json file in your mod's root folder. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. 4. Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. By securing combat objectives you earn more DP to bring in the rest of your fleet. ini to disable. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that… What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. The Pegasus was an aspirational design initiative by Altair Exotech building off the immense profit and prestige generated by the "Cruiser School" turn of the Domain Armada procurement arm. Current WIP mod to bring the Expanse's free navy into starsector. A Spacer. 43. List of moderators. e. About Medusa: I eventually dropped railguns from my loadout in favour of dual autocannons, simply because Medusa isn't going to be fighting at range anyway, and ended with seemingly pretty decent loadout. 7. 1. I understood "most expensive ship" as in DP cost, not credits. Even if you delete those, the game will re-add them after a while. Replace those with skills of your choosing. Basic crew without EVA suits but with equipped survival belts. Please do note that due to a lack of standardisation in. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. CryptoImperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. ago. json file Mod_Info. Phase Ship Lore. Often it's written likeRe: Ship Build Compendium (Vanilla) [0. 6 - Extra flavor for ships, crew, and NPCs « 1 2 3. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. For a full list of supported. Those are all the larger-than-capitals that I'm familiar with, though they all still pale in comparison to the. Starsector is such a good game i have trouble enjoying other games. A lot of ship mods are also bundled with faction mods. 95a] STARSECTOR Ship&Weapon Editor (3. 0 (Compatibility update with Starsector 0. 8. I can't really speak to using the editor - not very familiar with it. The AI really hates having lower range than its opponent, hence why Integrated Targeting Unit is recommended for most ships - even a 10% boost for frigates can make a noticeable difference. It's only downside is the very short range (300). Change the numbers at the end of the lines to what you want. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. - look for "maxLogisticsHullmods":2, - change to whatever value you want. It is not affected by what ship it is (i. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. The strongest ship I have ever seen is something called an. csv file or not, stuff just get's replaced or updated by the ship editor, at least that's how it should work under normal circumstances. 3) « Reply #600 on: December 20, 2015, 01:44:45 AM » You can put a random weapon then in variant file of your ship, you change per other weapon. During this first week of the war, the indiscriminate use of nuclear, biological, and chemical weapons claims the lives of 2. variant) tried adding it to a mission and the game crashes at the loading screen. Starsector also has asymmetrical ship designs (which is interesting). It is intended to. 100 fleet size, 99999999 battle size. version file can point to a local master when dev mode is enabled. . 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. If you want to LITERALLY own [REDACTED] ships: 1: Go to Fractal Softworks Starsectorstarsector-coredatahullsship_data. json file Mod_Info. 1a patch. ago. 96. etc. Otherwise you get hit with one of these. 0Main FeaturesProvides four. one that allows custom searches through editing a CSV file. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. The . It dictates the weapons, the amount of vents, capacitors and hullmods. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Some quotes I got on phase ships from the. (Additionally, you can do it while playing, and you don't have to modify any files) 4. Continue Reading. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. •. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. Served in Neutrino corporation as a long-term services and supports staff. Salvage Gantry (the mod) isnt actually modular, meaning you cant slap it on the Venture and thus should bring Salvage Rigs (the ships). It has a command to add a set amount of ordinance points to all the ships in your fleet. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. Don't forget the frigates. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. 96a] Ship Catalogue/Variant Editor (SCVE) v1. Starsector! Join thousands of players in a massive online community. Stay Connected with Werit: editing Hey guys. - Industries shuffled around according to 0. Then you can increase those s-mods to make them far better. 7. It used to be called Starfarer. csv while the less commonly edited information is in the . Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. 7. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)A mod to bring Battlefleet Gothic to StarSector. Edit This page is for modding and specifically modding carriers. For the remaining ships I got a mid-sized tanker, 1 atlas cargo ship and 2 salvage rigs. The picture from the game was 140x280p so I took some artistic liberties with it but I'm happy with the way it came out. Business, Economics, and Finance. Ship Catalogue / Variant Editor (SCVE) v1. I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. - Scyan ships now have their monthly maintenance halved when flying under burn 3 instead. 8. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . 2 flux efficiency along with best-in-slot shields. 0. Ship/Variant: renders fighter wing sprites and available slots; Ship/Variant: prevents adding more wings than ship has capacity for; Variant: warns if adding more variant wings than variant has OPs for; Variant: added "goalVariant", "quality" to details (strings) editor; BUGFIXES. This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095. 3. This is a work in progress, so if you are a competent modder please consider adding to this. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. For a full list of supported. Calling the method again in this case may result in a valid split being found. In iron mode, you can't quit without saving or load a save while still in the game. Find the line that starts with "Automated Ship" In that line, replace com. Earliest save compatible version: 0. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. After using ship&weapon editor…Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). I can't support it, even with missions in the core worlds. . *you can change the ship. By securing combat objectives you earn more DP to bring in the rest of your fleet. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. Ship Catalogue / Variant Editor (SCVE) v1. II or an Atlas Mk. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the . StarSector wapons guide is back. 1. Also if you’re manually controlling a group you will override the auto firing so you should always control another group like a group with no weapons. Ordinance Points. You can get the same amount of bays with two Colossus Mk. . When creating a variant file, it is highly recommended to use a tool in assistance as it allows variants to be consistent and less buggy. 1a] STARSECTOR Ship&Weapon Editor (3. Let’s do another sketch: Hmm. 1a) A Guide to (AI-Friendly) Ship Loadouts. Starsector ship tier list (October 2023) The Starsector universe is brimming with excitement and adventure. 95a] STARSECTOR Ship&Weapon Editor (3. 4. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. 2 (starfarer 0. 1. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. Nope, you’ll need to brush up. 3. 6. The amount is listed on salvage rig module. Best used near civilization, or with the support of other ships with better capacity for carrying fuel and supplies. 48829 Posts 3446 Topics Last post by vicegrip. Starsector version 0. From personal experience, it tends to be near the core worlds. Other times I name them based on their job, my drams are all called names like long haul and my carriers are named around family members (or birth givers) like Gran-Pappy or Child Cannon. Once in the game, you can summon the console with control+backspace and enter your commands. Oh well. 1. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. Low Tech Expansion, Midline Expansion, etc. High-ork-boi • 1 yr. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. - Added a Sindrian Diktat bounty, using the new Lion's Guard ships. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. 5 comments. 2-No Reckless officers, they will usually take bits of damage every time they attack and die of screen or stay to close to an exploding ship. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. It has the third largest skeleton crew requirement of all ships, with the Onslaught. i can fly for ages without returning home and this way i'm more of a nomadic fleet without any planets of my own. It's literally better to just run a Hammerhead in it's place most of the time. You take the role of a space captain seeking fortune and glory. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. It is formatted in Starsector's somewhat loose JSON schema. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. cargo. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). By default, they occupy an ideal star system located near the. 4b instead of v2. Glad to see it's updated. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. I have the sf ship editor to make my own or customize ships but. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. 95. made this mod compatible with mods that change the AI ships skill. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. They can be scuttled for the same resources as a more expensive frigate. e. You can also use save if the result is not good. 7. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. a . Goal: for Realistic Combat to run and work well with all other mods. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. I'll assume that this is a question instead of a statement. Some people among modders use Macs to do their modding, and as the ship editor only works on Windows it can't be used. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). 1. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. I will give you the list of imo best weapons in Starsector. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. I will go troug. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. Re: [0. Its hard to keep track of all the different guns and missiles etc. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. In other. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. The greater good prevails in the Alliance, sometimes at the cost. You end up with 1 Cap, 2 Cruisers, 4 destroyers, 8 frigates for a total of 15 ships, and what sounds like a very well balanced fleet. SHIP, "dram_Hull", null); Instead of the hull names you see at the end of each line, paste yours into it. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. Crypto You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. 4, so if you're working with skins or battlestations you may find it vaguely helpful (even though it's unfinished). Main Features. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. I believe I was fretting about the back of the ship, those engine pods and such. Fighters are generally the smallest ships and. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. Mods. Also not part of a faction that bloats the save file. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . And I'm hurt that you'd somehow put the Lasher below a Wayfarer, which I feel is in like the bottom five of ships across all sizes. (or just download the ship editor, it does most of the tedious stuff for you). Crew with equipped Heavy Marine EVA armour and a weapon. Re: Trylobot's ship editor (2. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. ago. Starsector ships are also game-sized; instead of trying to portray an accurate scale comparison, Starsector uses ship sizes that work well for gameplay. 91, the colossus was in most ways an upgrade to the buffalo save for sensor profile, burn level, and shielded cargo holds on the pirate version (i. - Many ship descriptions got a much needed polish pass. Then you can cut away parts that you want to use, and build your own "template" as it were. 4. Starsector. 0 5/10/23. Use an Astral or an XIV Legion, not a base Legion. Yeah downgrade it and wait for the modder to fix the modStarsector version 0. Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. 1a] Modern Carriers 1. Hazard Mining Incorporated has the Locomotive and a (LP) version of it. Step 3, F is for respects, yours and his. got the files but i am having the same problem as killvanya. Portrait packs do not care about the version so just edit the mod_info. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. Brilliants are A tier, Scintilla are B. 2. 96 was focused on adding stuff to the game, not modifying existing code, after all. g. Colonies were added in version 0. It was then at commented and written by Ayomide. The tool is Trylobot's Ship Editor or Deathfly's fork of the Ship Editor. 2 you go to tia exet, fight weird fight at the aurora. ago. 1a-RC6] (31. As you can see in the ship editor, a significant proportion of its weapons (one large and a medium) are actually directed rearward, with arcs wide enough that they can be used while broadsiding. The Ship/Weapon Pack has some cool but balanced ships. Damn. . any ideas why? I'm 99% sure that detection wasn't there before. 96a] Starship Legends 2. Code and decode almost everythings with a genomics approach. Download. Obviously, you want one without D-mods - anything that affects speed, cargo space and sensor profile is a bit nope. 95. json of a given mod to make it compatible with the current version. The other way would be making a ship skin variant Starsector\starsector-core\data\hulls\skins, copying the hammerhead_d. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. All the models created or exported using this tool are the sole property of Neuronality SARL. 4) All the differences in the changelog above are relative from v3. 14, for Starsector 0. All the models created or exported using this tool are the sole property of Neuronality SARL. - Custom industries prices and maintenances adjusted for 0. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. [deleted] • 3 yr. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. Ships. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. I was hoping for otherwise, lol. 95a) Gacha S-Mods. variantid will cover things like hullmods, the number of flux vents, and the weapons. Fighters have . That's a massive difference. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. i only got the ship after reaching endgame and its great. Automated with data. Do note, however, that it will not fully activate it (e. my dram's are usually named something simple and dumb, like "bucket" and if one kills anything I name it "legendary fuel canister" or something. I think OP is more looking for a Galactic Civilizations type custom ship editor. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Centurions are better distraction ships than Wolves. Same order as well. II. 5) « Reply #41 on: March 22, 2012, 10:30:11 PM » Ah thanks man a big help. json. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent game October 3, 2022. Starsector. 9a. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. 200. You can see this most obviously with fighters, which shrink as they go to land on a carrier - pretty clearly they're on a different size scale from the rest of the ships, and, as such, there's. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile. Emotional Support PD is just that but. A variant file is a special file that determines the loadout of the ships you see inside the game. Kraosdada Beep • 5 yr. If you are looking for information on carriers within the base game then see the Fighter game concept page. Wait for a couple salvos from your needlers to ruin their flux, get in their face, activate your high energy focus, and watch them die. 0. 2. csv" (make a back up first). - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing.